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Thief

Available Races:
human gnome duergar avian halfling elf drow

Primary Attribute:
Dexterity

Thief History

In the first days of Thera, those that lacked the might to be a warrior, but the acuteness of senses to anticipate danger, and the nimbleness to escape it, turned their talents to a new guildhall - the guild of rogues. Made up of a versatile range including spies, scouts, tricksters and thugs, and skilled in trap evading and looting, they relied on sneak attacks to compete with the warriors. At its peak, the rogue guildhall was perhaps the most versatile guild of the early days, but it was doomed to fall.

During the time of The Alliances, when allegiances over cabals were drawn and adhered to, these solo artists began to slowly dwindle in numbers, as they were gradually killed in battle over the items, and adventurers began to shun their guild and ways, for its danger was too much to handle. The rogues that remained increasingly became less rogue-like, and more similar in nature, and their guildhall reformed into the thief guildhall. Preying upon the hometowns and cities of Thera, thieves steal for gold and fame, the only characteristic they share with their ancestors class.

Fighting Style

With the ability to move undetected through the shadows, thieves may lurk around the towns picking off unsuspecting harmed adventurers. Playing pranks, setting traps, stealing and murder, the majority of thieves are the delinquents of society, often living a life of crime, and let their fate be controlled by fortune. Their nature leads them to be untrusting, and in some cases backstabbing, even more so within their own guild.

Thief Abilities

Level 1: Dagger Mace
Spear Sword
Backstab Dodge
Haggle Hide
Peek Scrolls
Bow
Level 3: Dirt Kicking
Level 4: Sneak
Level 5: Steal
Level 7: Pick Lock
Level 8: Counterbalance Quick Wield
Level 10: Detect Hidden Circle
Level 12: Disarm Second Attack
Level 13: Parry
Level 14: Kick
Level 15: Hand To Hand Trip
Meditation
Level 16: Fast Healing
Level 17: Throw Uncanny Attack
Level 18: Lore
Level 20: Blackjack
Level 21: Pry
Level 22: Dual Wield Edge Craft
Level 23: Enhanced Damage Pilfer
Level 25: Third Attack
Level 26: Clobber
Level 29: Sidestep
Level 30: Dual Backstab
Level 35: Envenom
Level 45: Trip Wire

Tips:

  • Thieves don't fight well flying, so consider investing trains into movement.
  • Stay out of inferior combat style matchups, to avoid getting hobbled.
  • Be sure to keep clear potions nearby to make up for lack of detects.
  • Focus on improving HEALTH and DAMROLL, thieves don't need hitroll for backstabs and weapon type skills, but also lack the health of a fighter - with no way to cure.
  • Carry daggers, maces, and exotic weapons, to switch for weapon type advantage.
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    Classes
    Warrior
    Thief
    Illusionist
    Invoker
    Necromancer
    Healer
    Shaman
    Ranger
    Berserker
    Ninja
    Dark-Knight
    Bard
    Paladin