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Paladin

Available Races:
human half-elf elf

Primary Attribute:
Strength

Paladin History

During the period of Alliances, uprisings and power struggles between the forces of evil and all others, leaving death and destruction in its wake. An evil group that had forsaken their guilds, named the Eternal Army, ruled the lands by combining rigorous physical and magical training with a strong central leadership that drew from the combined powers of all its members. As their wrath raged across Thera, they pillaged and destroyed anything in their path that would be unable to stop them, slaying the innocent and the clergy alike, to stamp out anything that would oppose them.

Having taken terrible losses from the relentless attacks, the surviving elders of the clerics of Light formed a council to deliberate how to defend against the onslaught. After much thought, and prayer, they decided that the Light should need its own warriors, for the simple warrior alone, while mighty on the battlefield, could not defend well against the magical attacks that supplemented it. With the blessing of Sarich, a new guildhall was created, devoted to the extermination of all evil. The guild of paladins commanded the wrath of the heavens themselves, and in a matter of weeks had wiped the Eternal Army completely out.

Fighting Style

Paladins are the embodiment of goodness. They are holy warriors, empowered by the gods of Light to bring and safeguard goodness throughout the realm. They are noted for their chivalry, kindness, generosity, mercy and honor. A paladin is a pillar of Light for its followers to look towards. To aid them in their heroic fight, they learn an array of weapon styles, and are able to heal many plagues and illnesses through their faith. They are also endowed with healing powers to grant help to the needy. At their prime, a paladin calling forth the wrath of the heavens themselves is a deadly foe for any evil adversary.

Paladins of any level who fail to role-play properly may be outcasted.

Paladin Abilities

Skills:

Level 1: Mace Polearm
Shield Block Sword
Rescue Staff
Staves
Level 3: Holy Armor
Level 4: Enhanced Damage
Level 6: Parry Second Attack
Level 7: Hand To Hand Fast Healing
Level 10: Disarm
Level 12: Shield Disarm
Level 14: Meditation
Level 17: Third Attack
Level 19: Lore
Level 20: Lay On Hands Charge
Level 22: Dual Wield
Level 23: Set Parry
Level 35: Stake Crusade
Level 38: Strike of Faith
Level 40: Errantry Divine Might

Spells:

Level 1: Cure Light Detect Evil
Level 2: Armor
Level 3: Create Food
Level 4: Create Water Know Alignment
Level 6: Bless
Level 8: Detect Invis
Level 10: Cure Serious Flamestrike
Level 11: Protection
Level 15: Dispel Undead
Level 16: Cure Blindness
Level 18: Remove Curse
Level 20: Wrath
Level 21: Summon
Level 23: Cure Disease
Level 25: Turn Undead
Level 26: Cure Poison
Level 27: Sanctuary
Level 29: Virtuous Light
Level 35: Divine Sacrifice
Level 45: Cleanse Room

Tips:

  • Stay out of inferior combat style matchups, to avoid getting hobbled.
  • Focus on improving DAMROLL and SAVE VS MENTAL, paladins use physical force, but must be wary of dispel magic.
  • Cure serious quickly elevates a paladin out of a bad situation.
  • Errantry removes the need for fly potions.
  • Wrath is an extremely dangerous spell to evils.
  • Charge (polearm only for paladin) is an exceptional attack against flying opponents.
  • Skirmish often (flee/murder) to punish spellcasters who have just used spells.
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    Classes
    Warrior
    Thief
    Illusionist
    Invoker
    Necromancer
    Healer
    Shaman
    Ranger
    Berserker
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    Dark-Knight
    Bard
    Paladin